@Caleb: That doesn't really apply to this situation.
My bad -- I just skimmed the article but I saw your comment about superior graphics for games -- and Obduction is on my mind at the moment because I pledged to their Kickstarter -- so I got carried away LOL
That doesn't really apply to this situation. Obduction is for the computer, which has capabilities far beyond this with even a basic graphics card. Mobile graphics, however, don't have the excess power, space, and heat dissapation area to handle the graphics monstrosities our computers use so they have a different design timeline.
This chip should bring a few of the nice features from computers to the mobile market. Don't worry, your obduction won't be held back by mobile hardware.
Man, this is really great. I can't wait to see how this effects games in the next couple years. People have been having to bake lighting into their textures for mobiles, which works but is far from desireable.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.