@Caleb: That doesn't really apply to this situation.
My bad -- I just skimmed the article but I saw your comment about superior graphics for games -- and Obduction is on my mind at the moment because I pledged to their Kickstarter -- so I got carried away LOL
That doesn't really apply to this situation. Obduction is for the computer, which has capabilities far beyond this with even a basic graphics card. Mobile graphics, however, don't have the excess power, space, and heat dissapation area to handle the graphics monstrosities our computers use so they have a different design timeline.
This chip should bring a few of the nice features from computers to the mobile market. Don't worry, your obduction won't be held back by mobile hardware.
Man, this is really great. I can't wait to see how this effects games in the next couple years. People have been having to bake lighting into their textures for mobiles, which works but is far from desireable.
NASA's Orion Flight Software Production Systems Manager Darrel G. Raines joins Planet Analog Editor Steve Taranovich and Embedded.com Editor Max Maxfield to talk about embedded flight software used on the Mars on EE Times Radio. Live radio show and live chat. Get your questions ready.