People have been working on faster ways of doing ray tracing for some time. Doing ray tracing in things like product renders is more common than games because your time budget is so much bigger. I can spend 20+ hours rendering a single frame of a car for a print ad, I don't have to put out 30+ frames like you would for a game (60+ for VR!).
Hopefully this hardware will push us to a place where we'll be able to more often utilize ray tracing. I suspect it will still be a while though.
As we unveil EE Times’ 2015 Silicon 60 list, journalist & Silicon 60 researcher Peter Clarke hosts a conversation on startups in the electronics industry. Panelists Dan Armbrust (investment firm Silicon Catalyst), Andrew Kau (venture capital firm Walden International), and Stan Boland (successful serial entrepreneur, former CEO of Neul, Icera) join in the live debate.