I think that there will not be any problem in providing glass supportive frames in the commercial version of "Google Glass". As in the present desing of the frame is it possible to accomodate the glasses with minor modification.
For see-through augmented reality glasses the current advice seems to be around preventing eye strain and headaches caused by excessive/continual use, which isn't really appropriate for augmented reality in its current forms anyway. The disorientation or nausea symptoms mentioned by betajet are more often associated with the opaque/enclosed virtual reality headsets that immerse a user in a virtual world and "shut out" the real world. I've tried a few of those headsets and didn't have any problems with this simulator sickness but my understanding is that the designers of these virtual reality products (Oculus, Morpheus, etc) are going to great lengths to minimize such effects, particularly since those products need to be active for longer periods of time for applications like gaming.
Wilber asked: are there any kind of side-effects or after-effects...
< sarcasm > Nothing serious... nausea, dizziness, falling down stairs, driving into trees, flashbacks... Probably no worse than LSD. < /sarcasm >
I don't have personal experience with artificial reality (or LSD for that matter), but this is what I'd expect from what I've read: Basically, the human mind is actually pretty good at adapting to a new environment. You might get seasick at first, but once you get your "sea legs" you can deal with the new environment pretty well. However, when you return to reality, it may be a while before you get your "land legs" back.
What will be interesting to see is how Google reacts to the threat of being leap-frogged by other vendors releasing superior products to Glass (at least in its current form). Will they try to make further improvements, possibly at the risk of delaying the commercial release schedule for Glass? Will they try to accelerate the development of the rumoured binocular-vision edition of Glass? It will be fascinating to watch (no pun intended!).
Oh it is actually a review of the explorer edition of Google glass; Google has not yet produced the final version of the product. This is only for the developers; but that too has many good features getting evolved, here it goes, click. It will still take a few months to come out with final version by Google.
Thanks for the article Rick - a nice summary of the smart glasses innovation showcased at AWE2014. Having tried many of these products at the event over the last few days I agree that, in most cases, some engineering work remains. However the recent rate of progress in this space has been pretty impressive and, as an augmented reality software vendor, I have a good level of confidence that the wearable client devices are heading in the right direction.
If EETimes is able to collect this many different application related to Glasses, I am sure that there will be many different applications will be in development worldwide, I don't think that you will have to wait too much to fulfil your expectations.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.