The 3D haptic rendering work sounds exciting -- being able to mimic real textures in a convincing way opens up a new world of applications for haptics. The old-school haptics of a buzzing sensation from a piezo device or a DC motor seemed mostly like gimmicks to me. In fact, they were usually more annoying than useful.
Really cool tech on display. I thing such technologies can help sensory handicapped people a lot. Most people whose one sense is handicapped will have other senses more receptive. I always think that technology can help human overcome their natural deficiencies.
One thing I don't like about iPhone is their proud patented "slide to unlock" feature. When I have to use iPhone one-hand, it is frustrating to unlock because I must slide my finger exactly where the slider supposed to be. Having proper "feeling" feedback will make touch-screen more natural and convenient.
I'm not a big fan of motion recognition, especially for smartphone / smartpad. Even for in-room application (TVs, Air conditions, etc) I don't feel like dancing in front of a machine to command something.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.