@Anand, I do wonder, too, if Google Glass would become a tough competition for GoPro. But then, I think Google Glass tries to do way too much, and yet, it doesn't give users enough flexibility ---like putting the camera on a handle or any other part of the extreme sports equipment... I think Google Glass is another case of devices that try to do way too much and yet lack flexibility to meet specific individula usage or demand.
Similarly in a wearable device the functionality should be at the forefront and the phone capability or any kind communications capability should be a background function and should be automatically happening wihout user intervention.
Voila. I think that pretty much sums up wearable requirements.
As I watch this new industry unfold, there are many gimmics (like the dick tracy watches). However, the stuff like the GoPro camera systems are likely going to continue. It provides a way of sharing types of physical experiences that up to now (like skydiving) you either had to have VERY expensive equipment or you had to do it yourself.
I suspect many other products will just be a fad. I"m not willing to trade my VERY reliable stainless wrist watch for a gadget that likely will fail just before i need to catch a plane. Again, its the right tool for the right application.
Products that try to do EVERYTHING in a small package are likely a compromise and will have very poor reliability. Alas, there will be a market for that for the generations that don't mind buying the same device every two years.
There's no question that the GoPro is a wearable device. It's primary customer base are action sports enthusiasts who attach it to a helmet, or to handlebars, or to a pole that can be extended in front of the user to enable "selfies", as in the photo that appears in this article.
I also find it interesting that with the increasing popularity of affordable quadri-copter drones, GoPro seems to be the camera of choice for consumer aerial videography. This is a whole new and probably unexpected market for GoPro. Perhaps small now, but possibly significant in a few more years.
I also agree with the comment that Flip could've been a GoPro competitor if they hadn't been bought & buried before they got a chance to really hit their stride.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.