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Duane Benson
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That would be cool.
Duane Benson   7/1/2014 6:15:09 PM
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About the only thing I remember from my trip to Disney World / Epcot was the 360 movie in the Mongolia theater. It was only a horizontal 360, but was quite impressive. Adding in 360 x 360 would be pretty incredible.

Max The Magnificent
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Re: That would be cool.
Max The Magnificent   7/2/2014 9:20:35 AM
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@Duane: Adding in 360 x 360 would be pretty incredible.

You are brilliant -- I wasn't happy with them calling it 360, but I couldn't think of anything better -- 360x360 (or 360^2) is much better.

Kevin Neilson
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Re: That would be cool.
Kevin Neilson   7/2/2014 3:57:53 PM
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I think the term you're looking for is "12 Pi steradians".

David Ashton
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Panopticam
David Ashton   7/1/2014 7:35:42 PM
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Any bets on how long before Google start using this for Google Streetview?

Max The Magnificent
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Re: Panopticam
Max The Magnificent   7/2/2014 9:21:27 AM
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@David: Any bets on how long before Google start using this for Google Streetview?

And how long before it goes 3D?

DScottS
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Re: Panopticam
DScottS   7/2/2014 12:31:22 PM
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The camera used for Google Streetview is already a 11-camera unit mounted in a Dodecahedron pattern (12 cameras, but one pointing straight down into the mounting mast is not too useful).  That technology is at least 12+ years old.  Check out http://immersivemedia.com/

DScottS
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Re: Panopticam
DScottS   7/2/2014 12:34:56 PM
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The Immersive Media product also had a real-time image processor linked to VR goggles and a head-mounted tracker so you could, -in real time- look around in the scene as if you were standing wherever the camera was - any direction at all.  And all the stitching/blending algorithms running on real-time dsps made it seamless and immersive.

Duane Benson
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Re: Panopticam
Duane Benson   7/2/2014 3:50:50 PM
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There was a start-up in Portland, Oregon, near where I live, back in the late 90's or earl 00's, that built cameras like that. The hardware really isn't that new. The real magic in one of these is the lenses and the software to stich it all together.

With 36 cameras, eash one can have a narrower field of view than systems with fewer cameras. That would allow for less distortion on the seams.

I don't know how much post-processing is required and how much computing power or time is required. Those would be good bits to know.

DScottS
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Re: Panopticam
DScottS   7/2/2014 3:57:25 PM
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Yes, that Portland company was Dodeca.  Bought out by Immersive Media.  We did the real-time dsp hw and sw. The first StreetView city was Portland for that reason!  Parallex is the real problem to correct.  Certainly more cameras make this problem easier to solve but more videos to handle make it harder.  Not as big a problem further away and then the problem becomes more sensor and lens resolution.  Small lenses tend to be the limiting factor to image quality.

Duane Benson
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Re: Panopticam
Duane Benson   7/2/2014 4:15:22 PM
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I recall reading about the Google connection, but havn't heard of the company or product since. It's good to hear that it's still rolling. It was (and is) very cool technology.

Max The Magnificent
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Re: Panopticam
Max The Magnificent   7/2/2014 4:02:00 PM
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@Duane: That would allow for less distortion on the seams.

I hope we're not talking about my trousers again -- I'm trying to lose weight!

mhrackin
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Re: Panopticam
mhrackin   7/2/2014 5:30:44 PM
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Max, if you're trying to lose weight, my advice is to stay away from the "12-Pi steradians" .....

Max The Magnificent
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Re: Panopticam
Max The Magnificent   7/3/2014 9:58:01 AM
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@mhrackin: ...if you're trying to lose weight, my advice is to stay away from the "12-Pi steradians" .....

I fear the beer and bacon have something to do with it (sad face)

Duane Benson
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Re: Panopticam
Duane Benson   7/7/2014 11:51:57 AM
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Max - re "I hope we're not talking about my trousers again -- I'm trying to lose weight!"


I lost a bunch of weight not long ago. I found it hiding around my middle.

cnxsoft
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GoPro Solution
cnxsoft   7/1/2014 10:33:10 PM
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I've seen two companies, Finwe & Kolor, collaborate to bring a similar solution using 6 to 12 GoPro cameras, and using VRase virtual reality kit + smartphone to play it back. Probably not as neat as the solution above, but possibly more cost effective.

Max The Magnificent
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Re: GoPro Solution
Max The Magnificent   7/2/2014 9:23:02 AM
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@cnxsoft: I've seen two companies, Finwe & Kolor, collaborate to bring a similar solution using 6 to 12 GoPro cameras...

I cannot tell you how much I would love to view this sort of thing using an Oculus Rift -- I wonder how much longer we're going to have to wait for that to be fully released?

alex_m1
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Re: GoPro Solution
alex_m1   7/4/2014 7:22:44 AM
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@max: The rumors have spoken. And they claim that the occulus rift will be released somewhere along the last half of 2015.

And maybe we will see some occulus version sooner. that's fit only for media consumption , and uses a samsung phone, and a case with lens.

Max The Magnificent
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Re: GoPro Solution
Max The Magnificent   7/7/2014 10:29:24 AM
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@alex_m1: ...the occulus rift will be released somewhere along the last half of 2015.

On the one hand that seems like a long time away -- on the other hand I know that time passes by so quickly that the last half of 2015 will be here sooner than we think :-)

Garcia-Lasheras
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Video processing
Garcia-Lasheras   7/3/2014 9:12:37 AM
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I love the film idea and possibilities, but given the amount of information to be processed in real-time (blending 36x video streams!!), I bet that the only feasible way of doing this for a low/medium volume product is by using a high-end FPGA.

 



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