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Connected Living Room Market by Technology & Products in 2020
markjohnson0072   8/7/2014 2:52:48 AM
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According to a new market research report "Connected Living Room Market by Products [Smart/3D, LED/LCD/OLED TV, set top box, Home theater (Projector, Audio Equipment), Blu-ray player, Gaming console], by Technology (Processor, Memory, Sensor, Connectivity) & by Geography - Global Trend & Forecast to 2013 - 2020",the total connected living room market is expected to cross $957.65 Billion by 2020; growing at a single digit rate from 2014 to 2020.

Browse 152 market data tables and 78 figures spread through 334 pages and in-depth TOC on "Connected Living Room Market".

The global connected living room market, by devices, by technology, and by geography covers all the major devices/technologies used in a generic living room. These devices are classified under two broad segments: primary devices and secondary devices. Primary devices include smartphone, tablet, laptop, television systems, set-top boxes, and Blu-ray player; whereas secondary devices include gaming consoles, home theater projectors, and home audio systems.

There is shifting trend from the conventional living rooms to a much more advanced and connected living room. Today it is possible to control all the devices such as home theaters, TV's and music systems in the living room with a single device like smartphone or a tablet. The connected living room market is expected to see robust growth from its current size. The idea of streaming music, photos and more on TV, home theater, music entertainment devices using smartphone is triggering the growth in the connected living room market.  The figure below gives the connected living room market forecast and the market share of different products.

For More Details Read Here 

The battle to control the living room features, an impressive list of major technology players Microsoft, Sony, Apple, Amazon, Samsung, Bose, LG, and Philips are all making a bid to control your living room. With that control come the ability to sell apps, movies, TV content, games, and more. The transformation of the living room into a digital entertainment hub of a home has been influenced by a variety of factors. One of these major factors has been the beginning of the shift towards digitization, making the use and storage of media content very convenient and highly user friendly.

The ones that are being benefited with the growth in connected living room market are raw material & manufacturing equipment suppliers, semiconductor component vendors, content developers, mobile apps developers, advertising agencies, Pay TV/broadband and cable operators, original device manufacturers (ODMs), original equipment manufacturers (OEMs) (end-user application or electronic product manufacturers), ODM and OEM technology solution providers, distributors and retailers, research organizations, and technology standards organizations.

The major companies involved in this market are Samsung Electronics (South Korea), Sony Corporation (Japan), Samsung (South Korea), Motorola (U.S.), LG Electronics (South Korea), BenQ Corporation (Taiwan), Nintendo (Japan), Comcast Corporation (U.S.), and Pioneer Corp. (Japan).

 



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