@Rcurl: How about using LCD's to label the knobs so when you turn one knob the function of the others change?
I was going to include this function, but without the labels LOL
I am toying with having labels lazer etched into the panel .. but I'm not sure yet -- if I do it will be in Tolkenian Elven Script -- the instruction book will be in the same script -- so you have to decode the instruction book to work out how to use the engine ... watch this space :-)
@Douglas: Thanks for the console project mention... yes, it is still a work-in-progress.
Douglas -- it's GREAT to hear from you -- also that your Dr Who console is still on the go. I'm afraid that my project fell by the wayside for a while -- but the advent of these NeoPixels and the fact that an Arduino can drive all of my meters (using the PWM digital outputs) has brought it back to full steam, as it were -- to the extent that I may have the whole thing up and running in a coupel of weeks, the way things are going -- watch this space -- Max
I totally agree- but then again we're both guys, so considering the intended purpose of this device I'll have to say my vote is for asymmetry. No-strike that- not asymmetry- randomness might be a better word.
As for the analog meters- an intentionally bent pointer on one of them might be an interesting touch.
Re: The LEDs around the switches and knobs- have you considered light pipes? Digi-key has a nice assortment of them. Either a short rigid one with the LED mounted right behind it, or you could get flexible ones and put all of the LED's on one board.
How about using LCD's to label the knobs so when you turn one knob the function of the others change?
Max: Glad to see some news on this project! I can't wait to read how it'll turn out!
Those Neopixels look really handy... I could have used some of these a few weeks ago when I was wiring the LED's for a "color-organ" into a glass railroad insulator ( with it's 24 wire cable stuffed into a threaded table-lamp conduit ).
Thanks for the console project mention... yes, it is still a work-in-progress.